Keys & Upgrades

Wand & Order Keys, Chests and Movement Upgrades

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Zone-by-zone checklist for keys, chests, mushrooms, and mobility upgrades.

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Permanent upgrades use two patterns: keys open hidden chests, while movement-speed upgrades grow from mushroom pots. Finish each zone's sorting and cleaning counters to open the portal, but collect the upgrades before leaving when possible.

Upgrade checklist

ZoneUpgradeHow it unlocksImportant dependency
ArchivesCobweb AbilityFind the Zone 1 key and open its gold chest.Needed to clear spider-web cleaning tasks.
ArchivesMovement Speed 1Water the mushroom pot, wait for it to grow, then interact again to eat it.Granted automatically on entering Zone 2 if missed.
Wand WorkshopDouble JumpInteract with the bust; the key is underneath it. Use the key on the matching chest.Collect before Carry Capacity 1.
Wand WorkshopCarry Capacity 1Find its key, then reach the elevated chest.Double Jump is required; capacity increases from 6 to 10.
Wand WorkshopMovement Speed 2Water and eat the Zone 2 mushroom.Granted automatically on entering Zone 3 if missed.
Alchemy LabCarry Capacity 2Find the Zone 3 key and chest.Capacity increases from 10 to 15.
Alchemy LabDashInteract with the painting so the hidden key falls, then open its chest.Enables the ZOOMIES achievement after dashing 50 meters.

Portal rule

A portal to the next zone opens only after the current level reaches full completion. Use the upper-left counters to separate unfinished shelves/items from unfinished cleaning tasks. If the sorting counters are complete, stop hunting objects and follow the remaining broom, frame, cobweb, or plant icon instead.

Movement-speed safety net

The two mushroom movement upgrades are not permanently missable: the next zone grants the previous speed upgrade if you skipped it. Chest upgrades should still be collected deliberately because later chests may require an earlier movement ability.

Efficient collection order

  1. Archives: obtain Cobweb Ability before the final cleaning sweep; water and eat the first mushroom.
  2. Workshop: take Double Jump first, then use it to reach Carry Capacity 1; collect Movement Speed 2 before the portal.
  3. Lab: obtain Carry Capacity 2, then reveal the painting key and unlock Dash.
  4. Verify all mobilities before finishing an achievement-focused run.

Reference

Community keys, chests and powers reference