Wand & Order Achievements Guide
Quick answer
Achievement planning hub with a dedicated three-hour route.
Steam lists 19 achievements for Wand & Order. The table below uses the current official Steam names and descriptions; global unlock percentages change over time and are deliberately left on Steam rather than copied as static numbers.
All 19 achievements
| Achievement | Official requirement | Route note |
|---|---|---|
| OOPS | This might have been a mistake... | Hidden/joke trigger. Treat as discovery rather than a progression requirement. |
| SHELF TAUGHT | Place your first correct item | Unlocks during the opening sorting lesson. |
| ROW-ING IN THE RIGHT DIRECTION | Complete the first correct row | Finish every position in one display row. |
| NO COBWEBS ALLOWED | Destroy your first spider web | Requires the cobweb-cleaning ability in the Archives. |
| SWEEPING PROMISES | Use broom for the first time | Pick up and use the broom on a marked floor task. |
| BLOOM SERVICE | Water the first flower pot | Fill the watering can, then water a flower pot. |
| SWIFT APPRENTICE | Water the first mushroom pot | Water the upgrade mushroom; interact again after it grows. |
| SPARK OF MAGIC | Unlock your first spell | Spend the first available spell unlock. |
| WALK THE TALK | Walk 5000 meters | Accumulates naturally; avoid relying on idle movement during a timed run. |
| NEAT & TIDY | Complete 100 rows | Cumulative sorting milestone. |
| UNSTOPPABLE APPRENTICE | Unlock all mobilities | Collect movement speed, Double Jump, Carry Capacity upgrades, and Dash. |
| MASTER ORGANIZER | Complete 200 rows | Cumulative sorting milestone. |
| PERFECTIONIST | Complete 400 rows | Cumulative milestone reached late in a full clear. |
| ARCHMAGE OF TIDY | Unlock all spells | Spend enough progression points to unlock the complete spell set. |
| MASTER'S APPROVAL | Finish the game | Clear all three zones and reach the final result. |
| NOT AGAIN | ... | Hidden/joke trigger; Steam intentionally does not disclose the condition. |
| ZOOMIES | Dash 50 meters | Unlock Dash in Zone 3, then use it for a cumulative 50 meters. |
| THE HARD WAY | Win - no abilities | Complete a separate run without using abilities. |
| BEAT THE CLOCK | Win in less than 3 hours | Use a practiced route; powers no longer recharge while paused after Hotfix 1.2. |
Suggested two-run roadmap
Run 1 — completion and upgrades: learn the shelves, finish cleaning, collect every mobility, unlock all spells, and reach the ending. This naturally covers the placement, row, cleaning, walking, and cumulative-row achievements.
Run 2 — challenge cleanup: attempt THE HARD WAY or BEAT THE CLOCK only after the three layouts are familiar. Do not combine both unless current testing proves that skipping abilities still leaves enough margin for the three-hour limit.
Achievement-run preparation
- Finish an untimed walkthrough first so the three zone layouts are familiar.
- Learn one dependable sorting route for tarot, wands, potions, and ingredients.
- Include cleaning in the route instead of leaving every chore to the end.
- Decide spell usage before the run; Hotfix 1.2 means powers do not recharge while paused.
- Record missed requirements by zone so the next attempt changes one specific segment.
High-intent guides
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