Achievements

Wand & Order Achievements Guide

Quick answer

Achievement planning hub with a dedicated three-hour route.

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Steam lists 19 achievements for Wand & Order. The table below uses the current official Steam names and descriptions; global unlock percentages change over time and are deliberately left on Steam rather than copied as static numbers.

All 19 achievements

AchievementOfficial requirementRoute note
OOPSThis might have been a mistake...Hidden/joke trigger. Treat as discovery rather than a progression requirement.
SHELF TAUGHTPlace your first correct itemUnlocks during the opening sorting lesson.
ROW-ING IN THE RIGHT DIRECTIONComplete the first correct rowFinish every position in one display row.
NO COBWEBS ALLOWEDDestroy your first spider webRequires the cobweb-cleaning ability in the Archives.
SWEEPING PROMISESUse broom for the first timePick up and use the broom on a marked floor task.
BLOOM SERVICEWater the first flower potFill the watering can, then water a flower pot.
SWIFT APPRENTICEWater the first mushroom potWater the upgrade mushroom; interact again after it grows.
SPARK OF MAGICUnlock your first spellSpend the first available spell unlock.
WALK THE TALKWalk 5000 metersAccumulates naturally; avoid relying on idle movement during a timed run.
NEAT & TIDYComplete 100 rowsCumulative sorting milestone.
UNSTOPPABLE APPRENTICEUnlock all mobilitiesCollect movement speed, Double Jump, Carry Capacity upgrades, and Dash.
MASTER ORGANIZERComplete 200 rowsCumulative sorting milestone.
PERFECTIONISTComplete 400 rowsCumulative milestone reached late in a full clear.
ARCHMAGE OF TIDYUnlock all spellsSpend enough progression points to unlock the complete spell set.
MASTER'S APPROVALFinish the gameClear all three zones and reach the final result.
NOT AGAIN...Hidden/joke trigger; Steam intentionally does not disclose the condition.
ZOOMIESDash 50 metersUnlock Dash in Zone 3, then use it for a cumulative 50 meters.
THE HARD WAYWin - no abilitiesComplete a separate run without using abilities.
BEAT THE CLOCKWin in less than 3 hoursUse a practiced route; powers no longer recharge while paused after Hotfix 1.2.

Suggested two-run roadmap

Run 1 — completion and upgrades: learn the shelves, finish cleaning, collect every mobility, unlock all spells, and reach the ending. This naturally covers the placement, row, cleaning, walking, and cumulative-row achievements.

Run 2 — challenge cleanup: attempt THE HARD WAY or BEAT THE CLOCK only after the three layouts are familiar. Do not combine both unless current testing proves that skipping abilities still leaves enough margin for the three-hour limit.

Achievement-run preparation

  1. Finish an untimed walkthrough first so the three zone layouts are familiar.
  2. Learn one dependable sorting route for tarot, wands, potions, and ingredients.
  3. Include cleaning in the route instead of leaving every chore to the end.
  4. Decide spell usage before the run; Hotfix 1.2 means powers do not recharge while paused.
  5. Record missed requirements by zone so the next attempt changes one specific segment.

High-intent guides

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